Don: Kodaka san, another key element in the game is that of Monokuma. Monokuma’s Lesson and what are your overall thoughts about those pieces?Did you have any specific instructions for Takada san regarding music that plays for when he is present in the game or his general theme (i.e. Kodaka: I asked for hijinks, and that’s exactly what Takada-san delivered!
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Don: Takada san, what were some of the choices you made in regards to the music to differentiate the music for this game from that of the first game and the inspirations behind those?
Takada: I had Kodaka-san’s request for a “tropical feel” as my base.
From there, I wanted to emphasize the freedom of being under the open sky as opposed to being trapped in a building like the first game.
, on the other hand, I wanted the player to feel that abundance of space.
What were some of your key feelings that you wanted to convey in each of the pieces “Beautiful Days” and “Beautiful Dead?
” Takada: For the exploration themes, I tried combining a variety of tones and phrases to convey to the player that things big things are afoot.
The music also represents the headspace of the characters; they’re two sides of the same coin.
Don: Takada san, you have worked on a plethora of games, in a multitude of genres, and musically, you have composed equally as many styles.
My style has kinda evolved with technology into what it is today.
Don: Takada-san, the music for is an eclectic blend of musical styles and genres and nothing says this more than the main theme, “DANGANRONPA.” When crafting the main theme, what sort of directions did you get from Kodaka san in terms of how it should sound and what were your inspirations when crafting this theme?
” (Laughs) Don: The second game sees a new cast of characters and a new setting.